
Each type of weapon has its own unique characteristics. Battlefield climate effects have been improved, and have even more of an influence on combat. Land and Naval combat has been completely overhauled, as well as the effect of fatigue and the special abilities. Sieges have been tweaked, fire pots are now used instead of torches, and gates are much more resistant to flaming attacks. Combat has also been improved through changes made. Unit upgrades and attrition effects have also been enhanced, and ground effects have been improved. Various occupation options are now available for all factions, like occupy, liberate sack, etc. But when in a city, units replenish at a much faster rate, as it is harder to recruit more soldiers in the country side than it is in a city. For example, when armies are in cities the public order decreases, as the denizens would be upset at the intrusion. Unit replenishment and city public have also been changed.
Special units gain experience faster than their normal counterparts, as they are comprised mostly of veterans, not armed rabble. Army and Navy stances and the Campaign difficulty levels have all been overhauled.
Various aspects of the campaign have been changed for an improved experience.
Currently there is only one campaign being worked on, that being 272 BC, in which new features have been added to the R2 vanilla campaign. Features such as stunning graphics and in depth historical mechanisms help to give the player a more enjoyable experience. It is the successor of Rome: Total Realism, and it is dedicated to making Rome 2 a more realistic game. Rome II Total Realism became hosted on May 17, 2014.